VR in 2015: Develop now for what's coming
Cut through the hype for a concise understanding of what VR hardware and experiences are coming this year.
Learn The Don'ts for designing and coding terrible VR experiences, and The Do's of interactions uniquely suited to VR.
We'll give this all some context by covering some basic perceptual psychology, including some fun illusions.
By request, I'm adding a quick overview of how you can use consumer hardware today to develop Vive-like VR experiences that have free walking with hand input ...as long as you don't mind looking like Rick Moranis. <img src="https://lh4.googleusercontent.com/-QUj4STx9ytU/VSRLycN4qlI/AAAAAAAAAzI/g7SDpD7zC2w/w958-h539-no/HydraHead%2BMk2%2BWolv%2B%2B%2BMoranis%2B1280.jpg" width="100%" >
I always prefer an interactive audience, so discussions, questions, enthusiasts and skeptics are all welcome.blog comments powered by Disqus