Martin has been developing iPhone applications since late 2008. Before that, he cut his programming chops working on server-side web development. He's written games using both the high level Objective-C APIs as well as dabbled in in C++ and raw OpenGL ES draw calls for maximum cross-platform compatibility. He is passionate about mobile game development and board game design. His first app was a game you can still find in the App store featuring elements of Chess and Tetris, called Action Chess. He has also had the chance to work on some high profile iPhone apps, including Best Buy's flagship mobile store, as well as apps for Buzzfeed and Adolfson & Peterson Construction. He is a proud member of the IGDA, where he has presented for the local Twin Cities chapter on iPhone Game Development, and using the Cocos2D framework.