Martin is a freelance/contract developer, specializing in iOS applications since late 2008. He's written games using both the high level Objective-C APIs as well as dabbled in in C++ and raw OpenGL ES draw calls for maximum cross-platform compatibility. He is passionate about mobile game development and board game design. His first app was a game you can still find in the App store featuring elements of Chess and Tetris, called ActionChess. He has also had the chance to work on some high profile iPhone apps, including Best Buy's flagship mobile store, as well as apps for Buzzfeed and Adolfson & Peterson Construction. He is a proud member of the IGDA, and co-organizer for the local Twin Cities chapter, where he has presented on iPhone Game Development, as well as his own apps and games.
SessionsMartin Grider has presented 6 sessions, most recently on [[Has last session date::
|Action Chess (Demo)||6 February 2009|
|Flickr Photo Gallery (Demo)||6 May 2006|
|Intro to iPhone Game Development||7 May 2011|
|Local "Indie" Video Game Development||21 November 2009|
|Minnesota Indie Game Developer Microtalks||12 April 2014|
|Oppo-Citrus||11 December 2012|